- 02 Sep, 2024 1 commit
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Michael Herzog authored
* Addons: Remove SDFGeometryGenerator. * E2E: Remove screenshot.
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- 31 Aug, 2024 1 commit
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Renaud Rohlinger authored
* WebGPURenderer: Fix Material Arrays and Geometry Groups * rename to materials * update screenshot name too
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- 30 Aug, 2024 1 commit
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Mr.doob authored
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- 27 Aug, 2024 2 commits
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mrdoob authored
* Removed LogLuvLoader. * no message
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Renaud Rohlinger authored
* WebGPURenderer: Support Compressed Texture Array * small cleanup * more cleanup
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- 19 Aug, 2024 2 commits
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Michael Herzog authored
* Nodes: Add `StereoPassNode`. * Exampels: Improve title.
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Michael Herzog authored
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- 13 Aug, 2024 2 commits
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Christian Helgeson authored
* init * fix wgsl syntax * Working image * Fixed color and vertex shaders, need to make minor adjustments, and add more instructive comments * add lighting * try to fix compute * testing * add labels to uniforms and storage buffers * add back missing velocity scalar of 10 * change remainder to mod * fix loop * fix webGL compatibility * cleanup * update screenshot * remove lights, remove normals vertex attribute warning
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Mr.doob authored
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- 12 Aug, 2024 1 commit
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Michael Herzog authored
* Nodes: Add `SSAAPassNode`. * some progress * more progress * SSAAPassNode: Minor fixes. * custom mrt setup * add depth * ignore aa for depth for now --------- Co-authored-by:
sunag <sunagbrasil@gmail.com>
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- 09 Aug, 2024 1 commit
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Michael Herzog authored
* Nodes: Add VelocityNode. * E2E: Update screenshot. * apply immutable node * updates * update * Enable damping. * Updated MRT example. * Nodes: Add `MotionBlur` node. * Examples: Clean up * E2E: Update screenshot. * updates * update * ReflectorNode: Add MRT support * cleanup * updates * camera angle * cleanup * updates * update imports * Revert "updates" This reverts commit 5b39722d63527eba882db4de6fd091346e6da580. * Revert "cleanup" This reverts commit 213bf028194a4d264a4c2276b2148318ab812ae7. * updates * update limits * update --------- Co-authored-by:
sunag <sunagbrasil@gmail.com>
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- 07 Aug, 2024 2 commits
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Renaud Rohlinger authored
* add performance examples * prevent controls events from stacking render calls * tab * use webgpu backend as default
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Michael Herzog authored
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- 06 Aug, 2024 2 commits
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Michael Herzog authored
* Nodes: Add `LightProbeNode`. * E2E: Update screenshots.
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sunag authored
* PassNode: Support for previous frame textures * add support to change render target textures * add `webgpu_postprocessing_difference` example * revision * Update webgpu_postprocessing_difference.html * revision * revision * revision * update screenshot
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- 31 Jul, 2024 1 commit
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Michael Herzog authored
* Water2: Add `WebGPURenderer` version. * E2E: Update screenshot. * Fix typo.
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- 30 Jul, 2024 2 commits
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Bruno Simon authored
* Examples: Add TSL VFX Tornado * Examples: TSL VFX Tornado: Switch to built in luminance * Examples: TSL VFX Tornado: Remove comments
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Michael Herzog authored
* Water: Add `WebGPURenderer` version. * E2E: Update screenshot. * Clean up. * More clean up.
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- 29 Jul, 2024 4 commits
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Bruno Simon authored
* Examples: Add TSL angular slicing * update * Update puppeteer.js
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sunag authored
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Michael Herzog authored
* Sky: Add `WebGPURenderer` version. * E2E: Update screenshot.
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Bruno Simon authored
* Examples > Add procedural terrain example * Examples: TSL Procedural Terrain: Add max polar angle * Update files.json
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- 28 Jul, 2024 2 commits
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Bruno Simon authored
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Bruno Simon authored
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- 27 Jul, 2024 1 commit
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Bruno Simon authored
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- 26 Jul, 2024 3 commits
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Bruno Simon authored
* Examples: Add Compute Attractors Particles * Examples: Compute Attractors Particles: Remove unsued import * clean up
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Bruno Simon authored
* Examples > Add coffee smoke * Examples > Update coffee smoke screenshot * Examples: Add coffee smoke screenshot to test exceptions
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sunag authored
* Example: Update `webgpu_mrt_mask` imports * WebGPURenderer: Add `webgpu_shadowmap_opacity` * update imports
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- 25 Jul, 2024 1 commit
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Bruno Simon authored
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- 24 Jul, 2024 1 commit
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Bruno Simon authored
* Examples: Add galaxy * update screenshot * Examples: Rename TSL Galaxy and use THREE core materials * Examples: TSL Galaxy fix screenshot * update screenshot * Examples: TSL Galaxy fix pow on negative ---------
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- 18 Jul, 2024 2 commits
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sunag authored
* Add background names * Fix RenderTarget dispose and MRT * add emissive bloom * update * remove support to `array` and added `getNode()` * added bloom selective
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Christian Helgeson authored
* TransitionNode sketch * cleanup * fix non-functional controller * texture loading fixed * lint fix * fix screenshot * remove texture import * Update TransitionNode.js * Update webgpu_postprocessing_transition.html --------- Co-authored-by:
Michael Herzog <michael.herzog@human-interactive.org>
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- 17 Jul, 2024 1 commit
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Michael Herzog authored
* Nodes: Add `BloomNode`. * E2E: Update screenshot. * BloomNode: Fix reference.
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- 15 Jul, 2024 1 commit
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Christian Helgeson authored
* sketched out draft of pixelation pass. * Have normal and depth edges working * Pixel size modifier * playing with render targets * fix renderTarget issue * auto-mrt version of pixelation * cleanup * remove any outside tests, logs, and changes * screenshot and cleanup * more cleanup * differentiate lighting from webgl version and modify to remove lighting errors * final lighting adjustment * Revert lighting * bring back directionToColor * fix screenshot * filtering fix * fix normalView and add new screenshot * normalzie uvNodeNormal * remove unused directionToColor import, floor widtth and height of resolution, change uniform naming to match other uniforms, fix comment spacing in updateBefore * replace single expression tslFn function * update lowerResolutionMaterial, remove unnecessary const color assignment * revert to pixelationPass approach * fix lint issue, ignore puppeteer test for now * Update webgpu_postprocessing_pixel.html --------- Co-authored-by:
Michael Herzog <michael.herzog@human-interactive.org>
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- 12 Jul, 2024 1 commit
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Michael Herzog authored
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- 11 Jul, 2024 1 commit
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Michael Herzog authored
* Nodes: Add `GTAONode`. * GTAONode: Clean up. * set derivative_uniformity diagnostic to off * GTAONode: Add internal pass with correct clear color. * Clean up. * GTAONode: Couple of fixes. * GTAONode: Clean up. * GTAONode: Fix loop. * GTAONode: Fix normal buffer values. * GTAONode: Use correct camera. * GTAONode: Use `positionView`. * GTAONode: Use `transformedNormalView`. * Clean up. * GTAONode: Add multiple fixes. * GTANode: More fixes. * GTAONode: Use `vec4` in `getSceneUvAndDepth()`. * GTAONode: Fix assignment of `ao`. * GTAONode: Attempt to fix `getSceneUvAndDepth()`. * GTAONode: Fix y-sampling. * E2E: Update screenshot. * Examples: Add back color space conversion. * E2E: Add example to exception list. --------- Co-authored-by:
sunag <sunagbrasil@gmail.com>
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- 10 Jul, 2024 2 commits
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MJurczyk authored
* Add UltraHDRLoader * Add UltraHDRLoader example Adjust files.json Add 2K hdr.jpg texture * Change URL validation to equivalent hdrgm:Version param validation * Add docs screenshot * Adjust for DeepScan * Add THREE.FloatType support * Return pending DataTexture directly from .load * Deprecate hdrjpg example * Adjust code to precalculate values where feasible Adjust for DeepScan
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sunag authored
* added mrt * update using mrt * cleanup * cleanup * cleanup * update * build * fix normalWorld name * fix background if used MRT * fix copyFramebufferToTexture() if used MRT * TSL: added emissive * rename texturePass to passTexture * added mrt support * add mrt example * cleanup * cleanup * description * remove setMRT from PP * update examples * fix depth texture node * improve material.mrtNode support * update backdrop tone mapping * add mrt mask example * optimize * optimize textures
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- 06 Jul, 2024 1 commit
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Michael Herzog authored
* CubeTextureNode: Support `CubeRefractionMapping`. * fix cache key mapping * Clean up. * E2E: Add example to exception list. --------- Co-authored-by:
sunag <sunagbrasil@gmail.com>
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- 01 Jul, 2024 1 commit
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Michael Herzog authored
* Node: Add `Lut3DNode`. * E2E: Add example to exception list.
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