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sunag authored
* added mrt * update using mrt * cleanup * cleanup * cleanup * update * build * fix normalWorld name * fix background if used MRT * fix copyFramebufferToTexture() if used MRT * TSL: added emissive * rename texturePass to passTexture * added mrt support * add mrt example * cleanup * cleanup * description * remove setMRT from PP * update examples * fix depth texture node * improve material.mrtNode support * update backdrop tone mapping * add mrt mask example * optimize * optimize textures
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