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Christian Helgeson authored
* sketched out draft of pixelation pass. * Have normal and depth edges working * Pixel size modifier * playing with render targets * fix renderTarget issue * auto-mrt version of pixelation * cleanup * remove any outside tests, logs, and changes * screenshot and cleanup * more cleanup * differentiate lighting from webgl version and modify to remove lighting errors * final lighting adjustment * Revert lighting * bring back directionToColor * fix screenshot * filtering fix * fix normalView and add new screenshot * normalzie uvNodeNormal * remove unused directionToColor import, floor widtth and height of resolution, change uniform naming to match other uniforms, fix comment spacing in updateBefore * replace single expression tslFn function * update lowerResolutionMaterial, remove unnecessary const color assignment * revert to pixelationPass approach * fix lint issue, ignore puppeteer test for now * Update webgpu_postprocessing_pixel.html --------- Co-authored-by:
Michael Herzog <michael.herzog@human-interactive.org>
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