- 12 Aug, 2024 3 commits
-
-
Michael Herzog authored
* Nodes: Add `SSAAPassNode`. * some progress * more progress * SSAAPassNode: Minor fixes. * custom mrt setup * add depth * ignore aa for depth for now --------- Co-authored-by:
sunag <sunagbrasil@gmail.com>
-
sunag authored
* added support to custom MRT depth * fix tab in code
-
sunag authored
* Fix material.depthNode = depth assign * added default values
-
- 11 Aug, 2024 3 commits
-
-
renovate[bot] authored
Co-authored-by:
renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
-
renovate[bot] authored
Co-authored-by:
renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
-
Christian Helgeson authored
* fix remainder operator when forceWebGL is set to true * rename remainder to modInt and mod to modFloat * remove % code in operatorNode * fix MathNode * revert modFloat back to mod * cleanup * add nodes export * added deprecated version --------- Co-authored-by:
sunag <sunagbrasil@gmail.com>
-
- 10 Aug, 2024 4 commits
-
-
Renaud Rohlinger authored
-
Michael Herzog authored
-
Michael Herzog authored
* WebGPURenderer: Premultiply alpha for clear color. * WebGPUBackend: Honor `alpha` paramter when configuring clear values.
-
WestLangley authored
-
- 09 Aug, 2024 10 commits
-
-
Michael Herzog authored
* WebGPUPipelineUtils: Fix additive blending with premultiplied alpha. * WebGPUPipelineUtils: Fix normal blending as well.
-
WestLangley authored
-
Christian Helgeson authored
-
Noeri Huisman authored
-
Michael Herzog authored
-
Michael Herzog authored
-
WestLangley authored
-
sunag authored
-
sunag authored
* fix import path * avoid using proxy in rendering cycle
-
Michael Herzog authored
* Nodes: Add VelocityNode. * E2E: Update screenshot. * apply immutable node * updates * update * Enable damping. * Updated MRT example. * Nodes: Add `MotionBlur` node. * Examples: Clean up * E2E: Update screenshot. * updates * update * ReflectorNode: Add MRT support * cleanup * updates * camera angle * cleanup * updates * update imports * Revert "updates" This reverts commit 5b39722d63527eba882db4de6fd091346e6da580. * Revert "cleanup" This reverts commit 213bf028194a4d264a4c2276b2148318ab812ae7. * updates * update limits * update --------- Co-authored-by:
sunag <sunagbrasil@gmail.com>
-
- 08 Aug, 2024 11 commits
-
-
WestLangley authored
-
Michael Herzog authored
* Nodes: Only use PMREM for background when blurriness is used. * E2E: Update screenshots. * CubeRenderTarget: Fix MRT support. * E2E: Update screenshot.
-
aardgoose authored
* code cleanup * tslFn -> Fn --------- Co-authored-by:
aardgoose <angus.sawyer@email.com>
-
Michael Herzog authored
* PointerLockControls: Derive from `Controls`. * PointerLockControls: Clean up. * PointerLockControls: More clean up.
-
林炳权 authored
-
0b5vr authored
Sequel of !29077
-
awe-3d authored
* add an option for stencil buffer in SSAARender * added semicolon * remove constructor signature --------- Co-authored-by:
gdu041 <guorong@outerlabs.io>
-
Michael Herzog authored
* DragControls: Refactor API. * DragControls: Clean up. * DragControls: Make `domElement` optional. * DragControls: More clean up. * DragControls: Update docs. * Examples: Clean up.
-
Samuel Rigaud authored
-
WestLangley authored
-
WestLangley authored
-
- 07 Aug, 2024 2 commits
-
-
Renaud Rohlinger authored
* add performance examples * prevent controls events from stacking render calls * tab * use webgpu backend as default
-
Michael Herzog authored
-
- 06 Aug, 2024 5 commits
-
-
Michael Herzog authored
* Nodes: Add `LightProbeNode`. * E2E: Update screenshots.
-
sunag authored
-
sunag authored
* PassNode: Support for previous frame textures * add support to change render target textures * add `webgpu_postprocessing_difference` example * revision * Update webgpu_postprocessing_difference.html * revision * revision * revision * update screenshot
-
Christian Helgeson authored
* add subgroup properties to wgslNodeBuilder * add subgroups to GPUFeatureName * remove buildStage call * convert directive to set * cleanup
-
sunag authored
-
- 05 Aug, 2024 2 commits
-
-
sunag authored
-
sunag authored
* rename `loop` to `Loop` * rename `tslFn` -> `Fn` * TSLEncoder: rename `tslFn` -> `Fn` * rename `if` -> `If`, `else` -> `Else`, `elseif` -> `ElseIf` * rename `cond` -> `select` * StackNode: deprecated alerts * Update UniformArrayNode.js * rename `cond` -> `select` (2) * cleanup * cleanup
-