- 26 Jul, 2024 13 commits
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Bruno Simon authored
* Examples: Add Compute Attractors Particles * Examples: Compute Attractors Particles: Remove unsued import * clean up
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sunag authored
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Michael Herzog authored
Fix message.
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Michael Herzog authored
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Mugen87 authored
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Michael Herzog authored
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Michael Herzog authored
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Christian Helgeson authored
* add SepiaNode * add node to export * fix * condense sepia into tslFn * remove SepiaNode from Node.js * Update SepiaNode.js --------- Co-authored-by:
Michael Herzog <michael.herzog@human-interactive.org>
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Christian Helgeson authored
* init branch * Change class naming to match function
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sunag authored
* TSL: Add `spherizeUV` * update imports
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Bruno Simon authored
* Examples > Add coffee smoke * Examples > Update coffee smoke screenshot * Examples: Add coffee smoke screenshot to test exceptions
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sunag authored
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sunag authored
* Example: Update `webgpu_mrt_mask` imports * WebGPURenderer: Add `webgpu_shadowmap_opacity` * update imports
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- 25 Jul, 2024 10 commits
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sunag authored
* Example: Update `webgpu_mrt_mask` imports * WebGPURenderer: Add `webgpu_shadowmap_opacity` * Revert "WebGPURenderer: Add `webgpu_shadowmap_opacity`" This reverts commit d08c131dc1f3515a7d97db7e7b62fbe6175bacd4.
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sunag authored
* WGSLNodeBuilder: Fix pow() with negative base on Windows * restore tsl galaxy example * Update webgpu_tsl_galaxy.jpg * puppeteer: add webgpu_tsl_galaxy
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Michael Herzog authored
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Bruno Simon authored
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Michael Herzog authored
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Uiwzen authored
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laddish authored
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Mr.doob authored
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Mr.doob authored
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sunag authored
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- 24 Jul, 2024 4 commits
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Bruno Simon authored
* Examples: Add galaxy * update screenshot * Examples: Rename TSL Galaxy and use THREE core materials * Examples: TSL Galaxy fix screenshot * update screenshot * Examples: TSL Galaxy fix pow on negative ---------
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Nick Kallen authored
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Christian Helgeson authored
* add arguments to getLinearDepthNode and getViewZ * only assign to _viewZ and _linearDepth of renderTarget when name is 'depth' * remove error check * adjust functions to use cache system * fix cache access typo * restore comment
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Michael Herzog authored
* WebGPURenderer: Add `PCFSoftShadowMap` support. * fix use of .reference before setup * use reference instead of uniform --------- Co-authored-by:
sunag <sunagbrasil@gmail.com>
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- 23 Jul, 2024 8 commits
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Michael Herzog authored
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sunag authored
* fix name * support to dynamic light.castShadow
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Mugen87 authored
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Michael Herzog authored
* Nodes: More serialization/deserialization fixes. * Examples: Fix lighting.
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Michael Herzog authored
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Michael Herzog authored
* NodeMaterial: Add `setupOutgoingLight()`. * NodeMaterial: Set `lights` to `false` by default. * Examples: Fix lighting. * E2E: Update screenshots. * add builder as parameter for optional usage --------- Co-authored-by:
sunag <sunagbrasil@gmail.com>
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Michael Herzog authored
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Michael Herzog authored
* WebGPURenderer: Add `PCFShadowMap` support. * E2E: Update screenshots. * AnalyticLightNode: Revert cache key change. * AnalyticLightNode: Fix `object.receiveShadow` toggle. * Revert "AnalyticLightNode: Fix `object.receiveShadow` toggle." This reverts commit be1bd9f080bca9f4e013b912e52619ced5ad3baa. * toggle dynamic object.receiveShadow * RenderObject: Rename getNodesCacheKey -> getDynamicCacheKey() * revision * added support to filter node * Update AnalyticLightNode.js Fix typo. --------- Co-authored-by:
sunag <sunagbrasil@gmail.com>
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- 22 Jul, 2024 4 commits
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Michael Herzog authored
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POPOBE97 authored
Prevent from uneccessary early return
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Mugen87 authored
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Michael Herzog authored
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- 21 Jul, 2024 1 commit
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Nathan Bierema authored
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