- 23 May, 2024 3 commits
- 22 May, 2024 8 commits
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Garrett Johnson authored
DepthTexture: Update depth + stencil textures to work with multi sample RTT, make formats consistent (#28460) * update rendertarget setup logic * rearrange * simplification * More variable sharing * More simplification * Support other depth attachment types * Updates * fix internal depth buffer target * reduce code redundancy * Update example * Update docs * Add 248 type support
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Garrett Johnson authored
This reverts commit 02ed2486.
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Mr.doob authored
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Mr.doob authored
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ycw authored
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Garrett Johnson authored
* Get the instanced batching working * re add color support * fix extension use * update function name * small fixes * fix array initialization * fix raycast * missed variable usage * Add logic for the batched instancing fallbacks * Alternative fallback * Update fallback
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zhaocaho authored
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sunag authored
* Fix shadow layers * cleanup
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- 21 May, 2024 7 commits
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aardgoose authored
WebGPURenderer: support using 3d textures in shaders with texture3d() and add VolumeNodeMaterial() and examples. (#28418) * support 3d textures * remove unused import * whitespace fixes * export texture3D * use new tsl * replacing to updateValue() --------- Co-authored-by:
aardgoose <angus.sawyer@email.com>
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Mugen87 authored
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Michael Herzog authored
* WebGLRenderer: Remove redundant clear in transmission pass. * WebGLRenderer: Retain transmission clear in XR.
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ycw authored
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ycw authored
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Michael Herzog authored
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ycw authored
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- 20 May, 2024 14 commits
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Michael Herzog authored
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Finn Bear authored
* Document InstancedMesh multi-material support. * Update InstancedMesh.html
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Michael Herzog authored
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sunag authored
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Renaud Rohlinger authored
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Garrett Johnson authored
* ensure the transmission buffer is assigned a color space, render scene background color * Update screenshot * Reuse "renderBackground" flag * Update WebGLRenderer.js Clean up. --------- Co-authored-by:
Michael Herzog <michael.herzog@human-interactive.org>
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renovate[bot] authored
Co-authored-by:
renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
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nmzik authored
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catalin enache authored
* 28378 fixed morph attributes to match base geometry length * added fbx morph example * Update webgl_loader_fbx.html Remove nurbs asset since it already has its own example. * Update webgl_loader_fbx.html The Stanford bunny is already used in three other examples. Let's only add assets in `webgl_loader_fbx` which are not used elsewhere. * resized morph_test and cleaned up adjustments --------- Co-authored-by:
Michael Herzog <michael.herzog@human-interactive.org>
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sunag authored
* Fix Array Element Type * revision
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ycw authored
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ycw authored
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ycw authored
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sunag authored
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- 19 May, 2024 4 commits
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renovate[bot] authored
Co-authored-by:
renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
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ycw authored
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Guilherme Avila authored
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Nathan Bierema authored
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- 18 May, 2024 4 commits
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sunag authored
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Garrett Johnson authored
* BatchedMesh: default color to white * update comment
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aardgoose authored
Co-authored-by:
aardgoose <angus.sawyer@email.com>
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ycw authored
* sync script editor title * no dispatching editScript, setValue is enough
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