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three.js
Commits
a887bd55
Commit
a887bd55
authored
1 year ago
by
Mugen87
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Updated builds.
parent
2898b205
master
AL-14938-fix-light
dev
dev-160
dev-162
dev-165
dev-169
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5 changed files
build/three.cjs
+42
-3
build/three.cjs
build/three.js
+42
-3
build/three.js
build/three.min.js
+1
-1
build/three.min.js
build/three.module.js
+42
-4
build/three.module.js
build/three.module.min.js
+1
-1
build/three.module.min.js
with
128 additions
and
12 deletions
+128
-12
build/three.cjs
View file @
a887bd55
...
...
@@ -5,7 +5,7 @@
*/
'use strict';
const REVISION = '15
4
';
const REVISION = '15
5dev
';
const MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
const TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
...
...
@@ -20306,6 +20306,18 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
const HAS_ATTRIBUTE_UV2 = !! geometry.attributes.uv2;
const HAS_ATTRIBUTE_UV3 = !! geometry.attributes.uv3;
let toneMapping = NoToneMapping;
if ( material.toneMapped ) {
if ( currentRenderTarget === null || currentRenderTarget.isXRRenderTarget === true ) {
toneMapping = renderer.toneMapping;
}
}
const parameters = {
isWebGL2: IS_WEBGL2,
...
...
@@ -20466,7 +20478,7 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0,
shadowMapType: renderer.shadowMap.type,
toneMapping:
material.toneMapped ? renderer.toneMapping : NoT
oneMapping,
toneMapping:
t
oneMapping,
useLegacyLights: renderer.useLegacyLights,
premultipliedAlpha: material.premultipliedAlpha,
...
...
@@ -29490,7 +29502,18 @@ class WebGLRenderer {
const morphTargets = !! geometry.morphAttributes.position;
const morphNormals = !! geometry.morphAttributes.normal;
const morphColors = !! geometry.morphAttributes.color;
const toneMapping = material.toneMapped ? _this.toneMapping : NoToneMapping;
let toneMapping = NoToneMapping;
if ( material.toneMapped ) {
if ( _currentRenderTarget === null || _currentRenderTarget.isXRRenderTarget === true ) {
toneMapping = _this.toneMapping;
}
}
const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color;
const morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0;
...
...
@@ -32754,6 +32777,21 @@ class CompressedArrayTexture extends CompressedTexture {
}
class CompressedCubeTexture extends CompressedTexture {
constructor( images, format, type ) {
super( undefined, images[ 0 ].width, images[ 0 ].height, format, type, CubeReflectionMapping );
this.isCompressedCubeTexture = true;
this.isCubeTexture = true;
this.image = images;
}
}
class CanvasTexture extends Texture {
constructor( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
...
...
@@ -51303,6 +51341,7 @@ exports.Color = Color;
exports.ColorKeyframeTrack = ColorKeyframeTrack;
exports.ColorManagement = ColorManagement;
exports.CompressedArrayTexture = CompressedArrayTexture;
exports.CompressedCubeTexture = CompressedCubeTexture;
exports.CompressedTexture = CompressedTexture;
exports.CompressedTextureLoader = CompressedTextureLoader;
exports.ConeGeometry = ConeGeometry;
This diff is collapsed.
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build/three.js
View file @
a887bd55
...
...
@@ -10,7 +10,7 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.THREE = {}));
})(this, (function (exports) { 'use strict';
const REVISION = '15
4
';
const REVISION = '15
5dev
';
const MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
const TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
...
...
@@ -20311,6 +20311,18 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
const HAS_ATTRIBUTE_UV2 = !! geometry.attributes.uv2;
const HAS_ATTRIBUTE_UV3 = !! geometry.attributes.uv3;
let toneMapping = NoToneMapping;
if ( material.toneMapped ) {
if ( currentRenderTarget === null || currentRenderTarget.isXRRenderTarget === true ) {
toneMapping = renderer.toneMapping;
}
}
const parameters = {
isWebGL2: IS_WEBGL2,
...
...
@@ -20471,7 +20483,7 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0,
shadowMapType: renderer.shadowMap.type,
toneMapping:
material.toneMapped ? renderer.toneMapping : NoT
oneMapping,
toneMapping:
t
oneMapping,
useLegacyLights: renderer.useLegacyLights,
premultipliedAlpha: material.premultipliedAlpha,
...
...
@@ -29495,7 +29507,18 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
const morphTargets = !! geometry.morphAttributes.position;
const morphNormals = !! geometry.morphAttributes.normal;
const morphColors = !! geometry.morphAttributes.color;
const toneMapping = material.toneMapped ? _this.toneMapping : NoToneMapping;
let toneMapping = NoToneMapping;
if ( material.toneMapped ) {
if ( _currentRenderTarget === null || _currentRenderTarget.isXRRenderTarget === true ) {
toneMapping = _this.toneMapping;
}
}
const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color;
const morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0;
...
...
@@ -32759,6 +32782,21 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
}
class CompressedCubeTexture extends CompressedTexture {
constructor( images, format, type ) {
super( undefined, images[ 0 ].width, images[ 0 ].height, format, type, CubeReflectionMapping );
this.isCompressedCubeTexture = true;
this.isCubeTexture = true;
this.image = images;
}
}
class CanvasTexture extends Texture {
constructor( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
...
...
@@ -51308,6 +51346,7 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
exports.ColorKeyframeTrack = ColorKeyframeTrack;
exports.ColorManagement = ColorManagement;
exports.CompressedArrayTexture = CompressedArrayTexture;
exports.CompressedCubeTexture = CompressedCubeTexture;
exports.CompressedTexture = CompressedTexture;
exports.CompressedTextureLoader = CompressedTextureLoader;
exports.ConeGeometry = ConeGeometry;
This diff is collapsed.
Click to expand it.
build/three.min.js
View file @
a887bd55
This diff is collapsed.
Click to expand it.
build/three.module.js
View file @
a887bd55
...
...
@@ -3,7 +3,7 @@
* Copyright 2010-2023 Three.js Authors
* SPDX-License-Identifier: MIT
*/
const REVISION = '15
4
';
const REVISION = '15
5dev
';
const MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
const TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
...
...
@@ -20304,6 +20304,18 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
const HAS_ATTRIBUTE_UV2 = !! geometry.attributes.uv2;
const HAS_ATTRIBUTE_UV3 = !! geometry.attributes.uv3;
let toneMapping = NoToneMapping;
if ( material.toneMapped ) {
if ( currentRenderTarget === null || currentRenderTarget.isXRRenderTarget === true ) {
toneMapping = renderer.toneMapping;
}
}
const parameters = {
isWebGL2: IS_WEBGL2,
...
...
@@ -20464,7 +20476,7 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0,
shadowMapType: renderer.shadowMap.type,
toneMapping:
material.toneMapped ? renderer.toneMapping : NoT
oneMapping,
toneMapping:
t
oneMapping,
useLegacyLights: renderer.useLegacyLights,
premultipliedAlpha: material.premultipliedAlpha,
...
...
@@ -29488,7 +29500,18 @@ class WebGLRenderer {
const morphTargets = !! geometry.morphAttributes.position;
const morphNormals = !! geometry.morphAttributes.normal;
const morphColors = !! geometry.morphAttributes.color;
const toneMapping = material.toneMapped ? _this.toneMapping : NoToneMapping;
let toneMapping = NoToneMapping;
if ( material.toneMapped ) {
if ( _currentRenderTarget === null || _currentRenderTarget.isXRRenderTarget === true ) {
toneMapping = _this.toneMapping;
}
}
const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color;
const morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0;
...
...
@@ -32752,6 +32775,21 @@ class CompressedArrayTexture extends CompressedTexture {
}
class CompressedCubeTexture extends CompressedTexture {
constructor( images, format, type ) {
super( undefined, images[ 0 ].width, images[ 0 ].height, format, type, CubeReflectionMapping );
this.isCompressedCubeTexture = true;
this.isCubeTexture = true;
this.image = images;
}
}
class CanvasTexture extends Texture {
constructor( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
...
...
@@ -51247,4 +51285,4 @@ if ( typeof window !== 'undefined' ) {
}
export { ACESFilmicToneMapping, AddEquation, AddOperation, AdditiveAnimationBlendMode, AdditiveBlending, AlphaFormat, AlwaysCompare, AlwaysDepth, AlwaysStencilFunc, AmbientLight, AmbientLightProbe, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrayCamera, ArrowHelper, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BackSide, BasicDepthPacking, BasicShadowMap, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxGeometry, BoxHelper, BufferAttribute, BufferGeometry, BufferGeometryLoader, ByteType, Cache, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CineonToneMapping, CircleGeometry, ClampToEdgeWrapping, Clock, Color, ColorKeyframeTrack, ColorManagement, CompressedArrayTexture, CompressedTexture, CompressedTextureLoader, ConeGeometry, CubeCamera, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeTextureLoader, CubeUVReflectionMapping, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceBack, CullFaceFront, CullFaceFrontBack, CullFaceNone, Curve, CurvePath, CustomBlending, CustomToneMapping, CylinderGeometry, Cylindrical, Data3DTexture, DataArrayTexture, DataTexture, DataTextureLoader, DataUtils, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DepthFormat, DepthStencilFormat, DepthTexture, DirectionalLight, DirectionalLightHelper, DiscreteInterpolant, DisplayP3ColorSpace, DodecahedronGeometry, DoubleSide, DstAlphaFactor, DstColorFactor, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EdgesGeometry, EllipseCurve, EqualCompare, EqualDepth, EqualStencilFunc, EquirectangularReflectionMapping, EquirectangularRefractionMapping, Euler, EventDispatcher, ExtrudeGeometry, FileLoader, Float16BufferAttribute, Float32BufferAttribute, Float64BufferAttribute, FloatType, Fog, FogExp2, FramebufferTexture, FrontSide, Frustum, GLBufferAttribute, GLSL1, GLSL3, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HalfFloatType, HemisphereLight, HemisphereLightHelper, HemisphereLightProbe, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, IncrementStencilOp, IncrementWrapStencilOp, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, IntType, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InvertStencilOp, KeepStencilOp, KeyframeTrack, LOD, LatheGeometry, Layers, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LessEqualStencilFunc, LessStencilFunc, Light, LightProbe, Line, Line3, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LineSegments, LinearEncoding, LinearFilter, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, Loader, LoaderUtils, LoadingManager, LoopOnce, LoopPingPong, LoopRepeat, LuminanceAlphaFormat, LuminanceFormat, MOUSE, Material, MaterialLoader, MathUtils, Matrix3, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshDistanceMaterial, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeverCompare, NeverDepth, NeverStencilFunc, NoBlending, NoColorSpace, NoToneMapping, NormalAnimationBlendMode, NormalBlending, NotEqualCompare, NotEqualDepth, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, ObjectLoader, ObjectSpaceNormalMap, OctahedronGeometry, OneFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OrthographicCamera, PCFShadowMap, PCFSoftShadowMap, PMREMGenerator, Path, PerspectiveCamera, Plane, PlaneGeometry, PlaneHelper, PointLight, PointLightHelper, Points, PointsMaterial, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RGBADepthPacking, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGFormat, RGIntegerFormat, RawShaderMaterial, Ray, Raycaster, RectAreaLight, RedFormat, RedIntegerFormat, ReinhardToneMapping, RepeatWrapping, ReplaceStencilOp, ReverseSubtractEquation, RingGeometry, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SRGBColorSpace, Scene, ShaderChunk, ShaderLib, ShaderMaterial, ShadowMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, ShortType, Skeleton, SkeletonHelper, SkinnedMesh, Source, Sphere, SphereGeometry, Spherical, SphericalHarmonics3, SplineCurve, SpotLight, SpotLightHelper, Sprite, SpriteMaterial, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, SubtractEquation, SubtractiveBlending, TOUCH, TangentSpaceNormalMap, TetrahedronGeometry, Texture, TextureLoader, TorusGeometry, TorusKnotGeometry, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeGeometry, TwoPassDoubleSide, UVMapping, Uint16BufferAttribute, Uint32BufferAttribute, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsGroup, UniformsLib, UniformsUtils, UnsignedByteType, UnsignedInt248Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, VSMShadowMap, Vector2, Vector3, Vector4, VectorKeyframeTrack, VideoTexture, WebGL1Renderer, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGLCoordinateSystem, WebGLCubeRenderTarget, WebGLMultipleRenderTargets, WebGLRenderTarget, WebGLRenderer, WebGLUtils, WebGPUCoordinateSystem, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroFactor, ZeroSlopeEnding, ZeroStencilOp, _SRGBAFormat, sRGBEncoding };
export { ACESFilmicToneMapping, AddEquation, AddOperation, AdditiveAnimationBlendMode, AdditiveBlending, AlphaFormat, AlwaysCompare, AlwaysDepth, AlwaysStencilFunc, AmbientLight, AmbientLightProbe, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrayCamera, ArrowHelper, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BackSide, BasicDepthPacking, BasicShadowMap, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxGeometry, BoxHelper, BufferAttribute, BufferGeometry, BufferGeometryLoader, ByteType, Cache, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CineonToneMapping, CircleGeometry, ClampToEdgeWrapping, Clock, Color, ColorKeyframeTrack, ColorManagement, CompressedArrayTexture,
CompressedCubeTexture,
CompressedTexture, CompressedTextureLoader, ConeGeometry, CubeCamera, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeTextureLoader, CubeUVReflectionMapping, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceBack, CullFaceFront, CullFaceFrontBack, CullFaceNone, Curve, CurvePath, CustomBlending, CustomToneMapping, CylinderGeometry, Cylindrical, Data3DTexture, DataArrayTexture, DataTexture, DataTextureLoader, DataUtils, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DepthFormat, DepthStencilFormat, DepthTexture, DirectionalLight, DirectionalLightHelper, DiscreteInterpolant, DisplayP3ColorSpace, DodecahedronGeometry, DoubleSide, DstAlphaFactor, DstColorFactor, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EdgesGeometry, EllipseCurve, EqualCompare, EqualDepth, EqualStencilFunc, EquirectangularReflectionMapping, EquirectangularRefractionMapping, Euler, EventDispatcher, ExtrudeGeometry, FileLoader, Float16BufferAttribute, Float32BufferAttribute, Float64BufferAttribute, FloatType, Fog, FogExp2, FramebufferTexture, FrontSide, Frustum, GLBufferAttribute, GLSL1, GLSL3, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HalfFloatType, HemisphereLight, HemisphereLightHelper, HemisphereLightProbe, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, IncrementStencilOp, IncrementWrapStencilOp, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, IntType, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InvertStencilOp, KeepStencilOp, KeyframeTrack, LOD, LatheGeometry, Layers, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LessEqualStencilFunc, LessStencilFunc, Light, LightProbe, Line, Line3, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LineSegments, LinearEncoding, LinearFilter, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, Loader, LoaderUtils, LoadingManager, LoopOnce, LoopPingPong, LoopRepeat, LuminanceAlphaFormat, LuminanceFormat, MOUSE, Material, MaterialLoader, MathUtils, Matrix3, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshDistanceMaterial, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeverCompare, NeverDepth, NeverStencilFunc, NoBlending, NoColorSpace, NoToneMapping, NormalAnimationBlendMode, NormalBlending, NotEqualCompare, NotEqualDepth, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, ObjectLoader, ObjectSpaceNormalMap, OctahedronGeometry, OneFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OrthographicCamera, PCFShadowMap, PCFSoftShadowMap, PMREMGenerator, Path, PerspectiveCamera, Plane, PlaneGeometry, PlaneHelper, PointLight, PointLightHelper, Points, PointsMaterial, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RGBADepthPacking, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGFormat, RGIntegerFormat, RawShaderMaterial, Ray, Raycaster, RectAreaLight, RedFormat, RedIntegerFormat, ReinhardToneMapping, RepeatWrapping, ReplaceStencilOp, ReverseSubtractEquation, RingGeometry, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SRGBColorSpace, Scene, ShaderChunk, ShaderLib, ShaderMaterial, ShadowMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, ShortType, Skeleton, SkeletonHelper, SkinnedMesh, Source, Sphere, SphereGeometry, Spherical, SphericalHarmonics3, SplineCurve, SpotLight, SpotLightHelper, Sprite, SpriteMaterial, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, SubtractEquation, SubtractiveBlending, TOUCH, TangentSpaceNormalMap, TetrahedronGeometry, Texture, TextureLoader, TorusGeometry, TorusKnotGeometry, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeGeometry, TwoPassDoubleSide, UVMapping, Uint16BufferAttribute, Uint32BufferAttribute, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsGroup, UniformsLib, UniformsUtils, UnsignedByteType, UnsignedInt248Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, VSMShadowMap, Vector2, Vector3, Vector4, VectorKeyframeTrack, VideoTexture, WebGL1Renderer, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGLCoordinateSystem, WebGLCubeRenderTarget, WebGLMultipleRenderTargets, WebGLRenderTarget, WebGLRenderer, WebGLUtils, WebGPUCoordinateSystem, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroFactor, ZeroSlopeEnding, ZeroStencilOp, _SRGBAFormat, sRGBEncoding };
This diff is collapsed.
Click to expand it.
build/three.module.min.js
View file @
a887bd55
This diff is collapsed.
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