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sunag authored
* WebGPURenderer: Apply fog before tonemapping and encoding * TSL: Add `rendererReference` * PassNode: Add `getViewZNode()` * FogNode: Add `.getViewZNode()`, removed `mixAssign()` * TSL: Add `toneMappingExposure` * PostProcessing: Add `.renderAsync()` * Add `webgpu_custom_fog_background` example * cleanup * cleanup * improve description * update example * Transmission - WIP * rename * Revert * Introduce singleViewportMipTexture for tests and revisions * revision * cleanup * fix circular deps * update screenshot `webgpu_skinning` * revision * copyFramebufferToTexture(): Added support for multisampling * revision * revision * revision * cleanup * Fix faceDirection in WebGLBackend if used BackSide * Added frontFaceCW * Added webgpu_materials_transmission * cleanup * update * revision * update webgpu_skinning * revision getVolumeTransmissionRay * revision * revision * revision * update screenshot * cleanup * update `webgpu_loader_gltf_anisotropy` example * cleanup * Update webgpu_compute_geometry.jpg * update screenshots * add material.*Node transmission properties
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