using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class UIBridge : MonoBehaviour { [SerializeField] private TextMeshProUGUI TextOutput; public void BuildNewGeometryPress() { Debug.Log(Vector3.forward); var value = DaBuilderBeh.instance.GetDaThing("7308356604215511151"); TextOutput.text = value; } }