HueSaturationEffect
Extends:
Indirect Implements:
A hue/saturation effect.
Reference: https://github.com/evanw/glfx.js
Constructor Summary
Public Constructor | ||
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constructor(options: Object) Constructs a new hue/saturation effect. |
Inherited Summary
From class Effect | ||
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The blend mode of this effect. |
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Preprocessor macro definitions. |
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WebGL extensions that are required by this effect. |
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The name of this effect. |
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Shader uniforms. |
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dispose() Performs a shallow search for properties that define a dispose method and deletes them. |
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Returns the effect attributes. |
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Returns the fragment shader. |
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Returns the vertex shader. |
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initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number) Performs initialization tasks. |
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setDepthTexture(depthTexture: Texture, depthPacking: Number) Sets the depth texture. |
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Updates the size of this effect. |
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Updates the effect by performing supporting operations. |
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setAttributes(attributes: EffectAttribute) Sets the effect attributes. |
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Informs the associated EffectPass that this effect has changed in a way that requires a shader recompilation. |
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setFragmentShader(fragmentShader: String) Sets the fragment shader. |
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setVertexShader(vertexShader: String) Sets the vertex shader. |
Public Constructors
public constructor(options: Object) source
Constructs a new hue/saturation effect.
Override:
Effect#constructorParams:
Name | Type | Attribute | Description |
options | Object |
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The options. |
options.blendFunction | BlendFunction |
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The blend function of this effect. |
options.hue | Number |
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The hue in radians. |
options.saturation | Number |
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The saturation factor, ranging from -1 to 1, where 0 means no change. |