RealisticBokehEffect
Extends:
Indirect Implements:
Depth of Field shader v2.4.
Yields more realistic results but is also more demanding.
Original shader code by Martins Upitis: http://blenderartists.org/forum/showthread.php?237488-GLSL-depth-of-field-with-bokeh-v2-4-(update)
Constructor Summary
Public Constructor | ||
public |
constructor(options: Object) Constructs a new bokeh effect. |
Member Summary
Public Members | ||
public get |
Indicates whether the Depth of Field should be calculated manually. |
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public set |
Enables or disables manual Depth of Field. |
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public get |
Indicates whether the blur shape should be pentagonal. |
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public set |
Enables or disables pentagonal blur. |
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public get |
The amount of blur iterations. |
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public set |
Sets the amount of blur iterations. |
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public get |
The amount of blur samples per ring. |
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public set |
Sets the amount of blur samples per ring. |
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public get |
Indicates whether the focal point will be highlighted. |
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public set |
Enables or disables focal point highlighting. |
Inherited Summary
From class Effect | ||
public |
The blend mode of this effect. |
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public |
Preprocessor macro definitions. |
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public |
WebGL extensions that are required by this effect. |
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public |
The name of this effect. |
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Shader uniforms. |
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dispose() Performs a shallow search for properties that define a dispose method and deletes them. |
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public |
Returns the effect attributes. |
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Returns the fragment shader. |
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Returns the vertex shader. |
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initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number) Performs initialization tasks. |
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setDepthTexture(depthTexture: Texture, depthPacking: Number) Sets the depth texture. |
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Updates the size of this effect. |
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Updates the effect by performing supporting operations. |
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protected |
setAttributes(attributes: EffectAttribute) Sets the effect attributes. |
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protected |
Informs the associated EffectPass that this effect has changed in a way that requires a shader recompilation. |
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setFragmentShader(fragmentShader: String) Sets the fragment shader. |
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setVertexShader(vertexShader: String) Sets the vertex shader. |
Public Constructors
public constructor(options: Object) source
Constructs a new bokeh effect.
Override:
Effect#constructorParams:
Name | Type | Attribute | Description |
options | Object |
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The options. |
options.blendFunction | BlendFunction |
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The blend function of this effect. |
options.focus | Number |
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The focus distance in world units. |
options.focalLength | Number |
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The focal length of the main camera. |
options.fStop | Number |
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The ratio of the lens focal length to the diameter of the entrance pupil (aperture). |
options.luminanceThreshold | Number |
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A luminance threshold. |
options.luminanceGain | Number |
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A luminance gain factor. |
options.bias | Number |
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A blur bias. |
options.fringe | Number |
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A blur offset. |
options.maxBlur | Number |
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The maximum blur strength. |
options.rings | Boolean |
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The number of blur iterations. |
options.samples | Boolean |
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The amount of samples taken per ring. |
options.showFocus | Boolean |
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Whether the focal point should be highlighted. Useful for debugging. |
options.manualDoF | Boolean |
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Enables manual control over the depth of field. |
options.pentagon | Boolean |
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Enables pentagonal blur shapes. Requires a high number of rings and samples. |