References
core
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The EffectComposer may be used in place of a normal WebGLRenderer. |
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The Disposable contract. |
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The initializable contract. |
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The Resizable contract. |
effects
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A bloom effect. |
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A depth of field (bokeh) effect. |
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A brightness/contrast effect. |
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A chromatic aberration effect. |
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A color average effect. |
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A depth visualization effect. |
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A dot screen effect. |
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C Effect An abstract effect. |
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A gamma correction effect. |
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A glitch effect. |
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A god rays effect. |
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A grid effect. |
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A hue/saturation effect. |
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A noise effect. |
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An outline effect. |
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A pixelation effect. |
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Depth of Field shader v2.4. |
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Subpixel Morphological Antialiasing (SMAA) v2.8. |
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A Screen Space Ambient Occlusion (SSAO) effect. |
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A scanline effect. |
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A sepia effect. |
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A shock wave effect. |
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A texture effect. |
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A tone mapping effect that supports adaptive luminosity. |
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A vignette effect. |
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An enumeration of effect attributes. |
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An enumeration of WebGL extensions. |
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V GlitchMode: Object A glitch mode enumeration. |
effects/blending
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A blend mode. |
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A blend function enumeration. |
images
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A container for raw image data. |
images/smaa/utils
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SMAA area image data. |
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SMAA search image data. |
materials
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An adaptive luminance shader material. |
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A material that detects edges in a color texture. |
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An optimised convolution shader material. |
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A simple copy shader material. |
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A depth comparison shader material. |
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A depth mask shader material. |
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An effect material for compound shaders. |
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A crepuscular rays shader material. |
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A luminance shader material. |
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An outline edge detection shader material. |
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Subpixel Morphological Antialiasing. |
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V KernelSize: Object A kernel size enumeration. |
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An enumeration of shader code placeholders. |
passes
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C BlurPass An efficient, incremental blur pass. |
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A pass that disables the stencil test. |
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A pass that clears the input buffer or the screen. |
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A pass that renders the depth of a given scene into a color buffer. |
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An effect pass. |
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C MaskPass A mask pass. |
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A pass that renders the normals of a given scene. |
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C Pass An abstract pass. |
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A pass that renders a given scene into the input buffer or to screen. |
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C SavePass A pass that renders the result from a previous pass to another render target. |
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A shader pass. |