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References

core

summary
public

The EffectComposer may be used in place of a normal WebGLRenderer.

public

The Disposable contract.

public

The initializable contract.

public

The Resizable contract.

effects

summary
public

A bloom effect.

public

A depth of field (bokeh) effect.

public

A brightness/contrast effect.

public

A chromatic aberration effect.

public

A color average effect.

public

A depth visualization effect.

public

A dot screen effect.

public

C Effect

An abstract effect.

public

A gamma correction effect.

public

A glitch effect.

public

A god rays effect.

public

A grid effect.

public

A hue/saturation effect.

public

A noise effect.

public

An outline effect.

public

A pixelation effect.

public

Depth of Field shader v2.4.

public

Subpixel Morphological Antialiasing (SMAA) v2.8.

public

A Screen Space Ambient Occlusion (SSAO) effect.

public

A scanline effect.

public

A sepia effect.

public

A shock wave effect.

public

A texture effect.

public

A tone mapping effect that supports adaptive luminosity.

public

A vignette effect.

public

An enumeration of effect attributes.

public

An enumeration of WebGL extensions.

public

A glitch mode enumeration.

effects/blending

summary
public

A blend mode.

public

A blend function enumeration.

images

summary
public

A container for raw image data.

images/smaa/utils

summary
public

SMAA area image data.

public

SMAA search image data.

materials

summary
public

An adaptive luminance shader material.

public

A material that detects edges in a color texture.

public

An optimised convolution shader material.

public

A simple copy shader material.

public

A depth comparison shader material.

public

A depth mask shader material.

public

An effect material for compound shaders.

public

A crepuscular rays shader material.

public

A luminance shader material.

public

An outline edge detection shader material.

public

Subpixel Morphological Antialiasing.

public

A kernel size enumeration.

public

An enumeration of shader code placeholders.

passes

summary
public

An efficient, incremental blur pass.

public

A pass that disables the stencil test.

public

A pass that clears the input buffer or the screen.

public

A pass that renders the depth of a given scene into a color buffer.

public

An effect pass.

public

A mask pass.

public

A pass that renders the normals of a given scene.

public

C Pass

An abstract pass.

public

A pass that renders a given scene into the input buffer or to screen.

public

A pass that renders the result from a previous pass to another render target.

public

A shader pass.