Constructor Summary
Public Constructor | ||
public |
constructor(camera: Camera, lightSource: Mesh | Points, options: Object) Constructs a new god rays effect. |
Member Summary
Public Members | ||
public get |
Indicates whether the god rays should be blurred to reduce artifacts. |
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public set |
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public get |
Indicates whether dithering is enabled. |
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public set |
Enables or disables dithering. |
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public get |
The internal god rays material. |
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public get |
The blur kernel size. |
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public set |
Sets the blur kernel size. |
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public get |
The number of samples per pixel. |
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public set |
A higher sample count improves quality at the cost of performance. |
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public get |
texture: Texture A texture that contains the intermediate result of this effect. |
Method Summary
Public Methods | ||
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Returns the current resolution scale. |
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initialize(renderer: WebGLRenderer, alpha: Boolean) Performs initialization tasks. |
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setDepthTexture(depthTexture: Texture, depthPacking: Number) Sets the depth texture. |
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setResolutionScale(scale: Number) Sets the resolution scale. |
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Updates the size of internal render targets. |
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Updates this effect. |
Inherited Summary
From class Effect | ||
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The effect attributes. |
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The blend mode of this effect. |
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Preprocessor macro definitions. |
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WebGL extensions that are required by this effect. |
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The fragment shader. |
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The name of this effect. |
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Shader uniforms. |
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The vertex shader. |
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dispose() Performs a shallow search for properties that define a dispose method and deletes them. |
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initialize(renderer: WebGLRenderer, alpha: Boolean) Performs initialization tasks. |
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setDepthTexture(depthTexture: Texture, depthPacking: Number) Sets the depth texture. |
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Updates the size of this effect. |
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Updates the effect by performing supporting operations. |
Public Constructors
public constructor(camera: Camera, lightSource: Mesh | Points, options: Object) source
Constructs a new god rays effect.
Override:
Effect#constructorParams:
Name | Type | Attribute | Description |
camera | Camera | The main camera. |
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lightSource | Mesh | Points | The light source. Must not write depth and has to be flagged as transparent. |
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options | Object |
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The options. |
options.blendFunction | BlendFunction |
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The blend function of this effect. |
options.samples | Number |
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The number of samples per pixel. |
options.density | Number |
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The density of the light rays. |
options.decay | Number |
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An illumination decay factor. |
options.weight | Number |
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A light ray weight factor. |
options.exposure | Number |
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A constant attenuation coefficient. |
options.clampMax | Number |
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An upper bound for the saturation of the overall effect. |
options.resolutionScale | Number |
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The render texture resolution scale, relative to the screen render size. |
options.kernelSize | KernelSize |
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The blur kernel size. Has no effect if blur is disabled. |
options.blur | Number |
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Whether the god rays should be blurred to reduce artifacts. |
Public Members
public get blur: Boolean source
Indicates whether the god rays should be blurred to reduce artifacts.
public set samples: Number source
A higher sample count improves quality at the cost of performance.
public get texture: Texture source
A texture that contains the intermediate result of this effect.
This texture will be applied to the scene colors unless the blend function
is set to SKIP
.
Public Methods
public initialize(renderer: WebGLRenderer, alpha: Boolean) source
Performs initialization tasks.
Override:
Effect#initializeParams:
Name | Type | Attribute | Description |
renderer | WebGLRenderer | The renderer. |
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alpha | Boolean | Whether the renderer uses the alpha channel or not. |
public setDepthTexture(depthTexture: Texture, depthPacking: Number) source
Sets the depth texture.
Override:
Effect#setDepthTextureParams:
Name | Type | Attribute | Description |
depthTexture | Texture | A depth texture. |
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depthPacking | Number |
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The depth packing. |
public setResolutionScale(scale: Number) source
Sets the resolution scale.
Params:
Name | Type | Attribute | Description |
scale | Number | The new resolution scale. |
public setSize(width: Number, height: Number) source
Updates the size of internal render targets.
Override:
Effect#setSizepublic update(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, deltaTime: Number) source
Updates this effect.
Override:
Effect#updateParams:
Name | Type | Attribute | Description |
renderer | WebGLRenderer | The renderer. |
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inputBuffer | WebGLRenderTarget | A frame buffer that contains the result of the previous pass. |
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deltaTime | Number |
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The time between the last frame and the current one in seconds. |