Constructor Summary
Public Constructor | ||
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constructor(camera: Camera, epicenter: Vector3, options: Object) Constructs a new shock wave pass. |
Member Summary
Public Members | ||
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epicenter: Vector3 The epicenter. |
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mainCamera: Object3D The main camera. |
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The speed of the shock wave animation. |
Private Members | ||
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Indicates whether the shock wave animation is active. |
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A copy shader material. |
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screenPosition: Vector3 The object position in screen space. |
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A shock wave shader material. |
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A time accumulator. |
Method Summary
Public Methods | ||
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explode() Emits the shock wave. |
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render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, delta: Number, stencilTest: Boolean) Renders the effect. |
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Updates the size of this pass. |
Inherited Summary
From class Pass | ||
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material: Material this get was deprecated. Use getFullscreenMaterial() instead.
The fullscreen material. |
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protected set |
material: Material this set was deprecated. Use setFullscreenMaterial(Material) instead.
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[key]: * |
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Indicates whether this pass should be executed. |
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The name of this pass. |
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Indicates whether the EffectComposer should swap the frame buffers after this pass has finished rendering. |
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Indicates whether this pass should render to screen. |
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camera: Camera The camera. |
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scene: Scene The scene to render. |
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quad: Mesh A quad mesh that fills the screen. |
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dispose() Performs a shallow search for disposable properties and deletes them. |
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getFullscreenMaterial(): Material Returns the current fullscreen material. |
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initialize(renderer: WebGLRenderer, alpha: Boolean) Performs initialization tasks. |
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render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, delta: Number, stencilTest: Boolean) Renders the effect. |
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Updates this pass with the renderer's size. You may override this method in case you want to be informed about the main render size. The EffectComposer calls this method before this pass is initialized and every time its own size is updated. |
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setFullscreenMaterial(material: Material) Sets the fullscreen material. |
Public Constructors
public constructor(camera: Camera, epicenter: Vector3, options: Object) source
Constructs a new shock wave pass.
Override:
Pass#constructorParams:
Name | Type | Attribute | Description |
camera | Camera | The main camera. |
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epicenter | Vector3 |
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The world position of the shock wave epicenter. |
options | Object |
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The options. |
options.speed | Number |
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The animation speed. |
options.maxRadius | Number |
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The extent of the shock wave. |
options.waveSize | Number |
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The wave size. |
options.amplitude | Number |
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The distortion amplitude. |
Public Members
Private Members
Public Methods
public render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, delta: Number, stencilTest: Boolean) source
Renders the effect.
Override:
Pass#renderParams:
Name | Type | Attribute | Description |
renderer | WebGLRenderer | The renderer. |
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inputBuffer | WebGLRenderTarget | A frame buffer that contains the result of the previous pass. |
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outputBuffer | WebGLRenderTarget | A frame buffer that serves as the output render target unless this pass renders to screen. |
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delta | Number |
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The time between the last frame and the current one in seconds. |
stencilTest | Boolean |
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Indicates whether a stencil mask is active. |