Constructor Summary
Public Constructor | ||
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constructor(texture: Texture, opacity: Number, screenMode: Boolean) Constructs a new texture pass. |
Member Summary
Public Members | ||
public get |
The opacity of the input buffer. |
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public set |
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public get |
The opacity of the texture. |
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public set |
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public get |
texture: Texture The texture. |
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public set |
texture: Texture |
Method Summary
Public Methods | ||
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render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, delta: Number, stencilTest: Boolean) Renders the effect. |
Inherited Summary
From class Pass | ||
public get |
material: Material this get was deprecated. Use getFullscreenMaterial() instead.
The fullscreen material. |
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protected set |
material: Material this set was deprecated. Use setFullscreenMaterial(Material) instead.
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public |
[key]: * |
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Indicates whether this pass should be executed. |
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The name of this pass. |
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Indicates whether the EffectComposer should swap the frame buffers after this pass has finished rendering. |
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Indicates whether this pass should render to screen. |
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camera: Camera The camera. |
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scene: Scene The scene to render. |
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quad: Mesh A quad mesh that fills the screen. |
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dispose() Performs a shallow search for disposable properties and deletes them. |
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getFullscreenMaterial(): Material Returns the current fullscreen material. |
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initialize(renderer: WebGLRenderer, alpha: Boolean) Performs initialization tasks. |
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public abstract |
render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, delta: Number, stencilTest: Boolean) Renders the effect. |
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Updates this pass with the renderer's size. You may override this method in case you want to be informed about the main render size. The EffectComposer calls this method before this pass is initialized and every time its own size is updated. |
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protected |
setFullscreenMaterial(material: Material) Sets the fullscreen material. |
Public Constructors
public constructor(texture: Texture, opacity: Number, screenMode: Boolean) source
Constructs a new texture pass.
Override:
Pass#constructorPublic Members
public get opacityDestination: Number source
The opacity of the input buffer.
The destination color is the color from the image in the input buffer.
public get opacitySource: Number source
The opacity of the texture.
The source color is the color from the texture.
public set texture: Texture source
Public Methods
public render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, delta: Number, stencilTest: Boolean) source
Renders the effect.
Override:
Pass#renderParams:
Name | Type | Attribute | Description |
renderer | WebGLRenderer | The renderer. |
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inputBuffer | WebGLRenderTarget | A frame buffer that contains the result of the previous pass. |
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outputBuffer | WebGLRenderTarget | A frame buffer that serves as the output render target unless this pass renders to screen. |
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delta | Number |
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The time between the last frame and the current one in seconds. |
stencilTest | Boolean |
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Indicates whether a stencil mask is active. |