Constructor Summary
Public Constructor | ||
public |
constructor(options: Object) Constructs a new texture effect. |
Member Summary
Public Members | ||
public get |
Indicates whether aspect correction is enabled. |
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public set |
Enables or disables aspect correction. |
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public |
vertexShader: * |
Inherited Summary
From class Effect | ||
public |
[key]: * |
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public |
The effect attributes. |
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public |
The blend mode of this effect. |
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public |
Preprocessor macro definitions. |
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public |
The fragment shader. |
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public |
The name of this effect. |
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public |
Shader uniforms. |
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public |
The vertex shader. |
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public |
dispose() Performs a shallow search for properties that define a dispose method and deletes them. |
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initialize(renderer: WebGLRenderer, alpha: Boolean) Performs initialization tasks. |
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setDepthTexture(depthTexture: Texture, depthPacking: Number) Sets the depth texture. |
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Updates the size of this effect. |
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Updates the effect by performing supporting operations. |
Public Constructors
public constructor(options: Object) source
Constructs a new texture effect.
Override:
Effect#constructorParams:
Name | Type | Attribute | Description |
options | Object |
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The options. |
options.blendFunction | BlendFunction |
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The blend function of this effect. |
options.texture | Texture |
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A texture. |
options.aspectCorrection | Boolean |
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Whether the texture coordinates should be affected by the aspect ratio. |
Public Members
public get aspectCorrection: Boolean source
Indicates whether aspect correction is enabled.
If enabled, the texture can be scaled using the scale
uniform.
public set aspectCorrection: Boolean source
Enables or disables aspect correction.
You'll need to call EffectPass#recompile after changing this value.