Constructor Summary
Public Constructor | ||
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constructor(options: Object) Constructs a new glitch pass. |
Member Summary
Public Members | ||
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The effect mode. |
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public get |
perturbMap: Texture The current perturbation map. |
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public set |
perturbMap: Texture Assigning a new perturbation map does not destroy the current one! |
Private Members | ||
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A random break point for the sporadic glitch activation. |
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A counter for the glitch activation and deactivation. |
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texture: Texture A perturbation map. |
Method Summary
Public Methods | ||
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generatePerturbMap(size: Number): DataTexture Destroys the current perturbation map and replaces it with a new one. |
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render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, delta: Number, stencilTest: Boolean) Renders the effect. |
Inherited Summary
From class Pass | ||
public get |
material: Material this get was deprecated. Use getFullscreenMaterial() instead.
The fullscreen material. |
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protected set |
material: Material this set was deprecated. Use setFullscreenMaterial(Material) instead.
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[key]: * |
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Indicates whether this pass should be executed. |
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The name of this pass. |
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Indicates whether the EffectComposer should swap the frame buffers after this pass has finished rendering. |
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Indicates whether this pass should render to screen. |
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camera: Camera The camera. |
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scene: Scene The scene to render. |
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quad: Mesh A quad mesh that fills the screen. |
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dispose() Performs a shallow search for disposable properties and deletes them. |
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getFullscreenMaterial(): Material Returns the current fullscreen material. |
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initialize(renderer: WebGLRenderer, alpha: Boolean) Performs initialization tasks. |
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public abstract |
render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, delta: Number, stencilTest: Boolean) Renders the effect. |
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Updates this pass with the renderer's size. You may override this method in case you want to be informed about the main render size. The EffectComposer calls this method before this pass is initialized and every time its own size is updated. |
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setFullscreenMaterial(material: Material) Sets the fullscreen material. |
Public Constructors
public constructor(options: Object) source
Constructs a new glitch pass.
Override:
Pass#constructorParams:
Name | Type | Attribute | Description |
options | Object |
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The options. |
options.perturbMap | Texture |
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A perturbation map. If none is provided, a noise texture will be created. |
options.dtSize | Number |
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The size of the generated noise map. Will be ignored if a perturbation map is provided. |
Public Members
public set perturbMap: Texture source
Assigning a new perturbation map does not destroy the current one!
Private Members
Public Methods
public generatePerturbMap(size: Number): DataTexture source
Destroys the current perturbation map and replaces it with a new one.
Params:
Name | Type | Attribute | Description |
size | Number |
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The texture size. |
Return:
DataTexture | The perturbation texture. |
public render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, delta: Number, stencilTest: Boolean) source
Renders the effect.
Override:
Pass#renderParams:
Name | Type | Attribute | Description |
renderer | WebGLRenderer | The renderer. |
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inputBuffer | WebGLRenderTarget | A frame buffer that contains the result of the previous pass. |
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outputBuffer | WebGLRenderTarget | A frame buffer that serves as the output render target unless this pass renders to screen. |
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delta | Number |
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The time between the last frame and the current one in seconds. |
stencilTest | Boolean |
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Indicates whether a stencil mask is active. |