BokehEffect
Extends:
Indirect Implements:
A depth of field (bokeh) shader effect.
Original shader code by Martins Upitis: http://artmartinsh.blogspot.com/2010/02/glsl-lens-blur-filter-with-bokeh.html
Constructor Summary
Public Constructor | ||
public |
constructor(options: Object) Constructs a new bokeh effect. |
Inherited Summary
From class Effect | ||
public |
[key]: * |
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public |
The effect attributes. |
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public |
The blend mode of this effect. |
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public |
Preprocessor macro definitions. |
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The fragment shader. |
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The name of this effect. |
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Shader uniforms. |
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The vertex shader. |
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dispose() Performs a shallow search for properties that define a dispose method and deletes them. |
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initialize(renderer: WebGLRenderer, alpha: Boolean) Performs initialization tasks. |
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setDepthTexture(depthTexture: Texture, depthPacking: Number) Sets the depth texture. |
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Updates the size of this effect. |
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Updates the effect by performing supporting operations. |
Public Constructors
public constructor(options: Object) source
Constructs a new bokeh effect.
Override:
Effect#constructorParams:
Name | Type | Attribute | Description |
options | Object |
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The options. |
options.blendFunction | BlendFunction |
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The blend function of this effect. |
options.focus | Number |
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The focus distance ratio, ranging from 0.0 to 1.0. |
options.dof | Number |
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Depth of field. An area in front of and behind the focal point that still appears sharp. |
options.aperture | Number |
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Camera aperture scale. Bigger values for stronger blur and shallower depth of field. |
options.maxBlur | Number |
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The maximum blur strength. |